Stacia K. from Encinitas, California
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In this article we'll show you how to take 10 of the most beloved board games of all-time and turn them into drinking games for adults to enjoy with alcohol
Settlers of Catan is the gateway drug for those who want to move past board games available at your local Wal-Mart and into more challenging fare. As you might expect, players with tons of experience nerding their way through the game of natural resource management tend to destroy newbies. Here is a boozy way to level the playing field.
Beginners: Play this version if one or more players is new to the game
Drink:
Advanced: Add these rules in when you feel ready, or you're sick of your friends being Machiavellian dicks during game play.
No matter your age, you could use a little sensitivity training. This version of Guess Who requires a third person to act as the Political Correctness Monitor (PCM) for the duration of the game. Since Guess Who never lasts more than twenty minutes, this shouldn't be too much to ask.
Drink When:
The early part of any game of Stratego is spent watching a Marshall (1), General (2), or Colonel (3) decimate the less powerful flanks of your troops. Scouts (9) and Sergeants (7) fall left and right while commanders-in-chiefs barely bat an eye. (For the uninitiated, Miners (8) are valued for their bomb diffusing skills.) This drinking version of Stratego forces you to consider the cost of human life.
Drink When:
Scrabble is a blast if you're the kind of person who loves to indulge their inner English snob. In designing the Scrabble drinking game, we wanted to make sure it would appeal to those of you get a kick out of correcting people's grammar on Facebook. Here's how it works. If a player lays down a word that is one part of speech (noun, verb, preposition, adjective, pronoun, preposition, conjunction, interject), the next player must throw down a word that is a different part of speech, or they drink.
Drink When:
Apologies in Sorry should work like they do in real life: they only work if the person you're apologizing to accepts. If a player tries to bump you back to Start, uttering the obligatory "Sorry," you can respond with a weepy, melodramatic, "You're not sorry!!" and bump them back to Start, keeping your space. Just like in life, there is a price to pay for this sort of behavior. You either have to take a shot or drink a beer after refusing an apology. Next time you do it, it will cost you two drinks and so on.
Drink When:
One of the most annoying parts of Risk is watching two players endlessly battle it out over that one country that gives a player sovereignty over an entire continent. How many times does Kamchatka change hands over the course of a game? Whatever the number, it's too many. Here's how we suggest spicing up the war time deja vu.
Drink When:
Players who guess too often can take the fun out of Clue. These go-getters pop in and out of the same room, venturing guess after guess, even though they know damn well that the crime was committed on the other side of Mr. Body's mansion. If you had to pay a price admission, players would be a bit more selective in their accusations. In this version of Clue, you have to drink upon entering certain rooms. Some rooms force you to drink beer, others require shots, and others demand you consume wine. Be careful where and how often you make your suggestions, or you'll end up doing your best Mr. Body impression by the end of the night.
Drink When:
If you have a Clue board with updated or specialized rooms, you can figure out which rooms correspond here or just pick whatever rooms you want.
This drinking game essentially combines the Game of Life with beloved drunken pastime "Never Have I Ever." When you land on a space that describes something you haven't yet done in your own life, you drink. This will likely lead to more drinking after the game, when you all realize how little you've accomplished in your precious time on Earth.
Drink When:
Note: This will be more fun if you allow rebuttals from players. For example, a player should be able to make the argument that winning their high school spelling bee is like winning the Nobel Prize. If a majority of players accepts their argument, they don't have to drink.
Once you're past puberty, the only reason to play Twister is to build sexual tension between players. Any Twister drinking game should acknowledge this. Randomly place stickers, Post-It notes, or labels reading "DRINK" on roughly one out of three colored circles. If a player places a body part on that square, they have to drink. This way, the game will devolve into the orgy you're all hoping for that much faster.
Drink When:
One of the worst things about Monopoly is that there are a number of spaces that are absolutely worthless. Chance and Community Chest cards rarely have meaningful ramifications. "Just Visiting" and "Free Parking" are pretty much the worst. Nobody wants to own utilities. Let's spice up those turns when you aren't wheeling and dealing.
Drink When:
This should expedite the end of the game when players are praying that they land on rent-free spaces. As in real life, if the bank don't get you, the booze will.
You must be of legal age and in no violation of local or federal laws while viewing this material.
We do not support misuse of alcohol, including excessive consumption, binge drinking, or drinking and driving. It has been proven that excessive drinking can cause serious physical harm.
Please drink responsibly!
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Stacia K. from Encinitas, California
Purchased Why Cant I Be Rich Instead Of Good Looking Tank Top.
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