• Liar's Dice Drinking Game
  • By Chuck on 1/27/2014
  • Misc.

Liar's Dice Drinking Game

  • Players: 2+
  • Type: Social
  • Drink: Any
  • Consumption:
  • Year: -Today
  • Genre:
  • Actors:

Summary

The Liar's Dice drinking game involves wagering drinks in a similar manner to Texas Hold'em where bets are placed and called based on what players think each other secretly rolled.

Equipment

  • Lots of dice (at least 4 per player, 5 is ideal)
  • A space to roll dice
  • One opaque dice cup per player (optional - if you don't have enough cups, just cup your hands over the dice after you roll them)

Setup

Players sit around a table in circular fashion, and each player takes an equal number of dice and a cup if available before beginning the dice drinking game.

Rules

At the beginning of each round, all players roll all of their dice in a controlled manner in front of themselves such that no other player can see. That is, each player can only see their own dice, and no others. Players now take turns bidding. A bid is a claim that there are at least a certain number of dice showing a certain value on the table. For example, if I bid "Three sixes," that would be a claim that there are at least three dice on the table that came up as sixes, and a bid of "Seven ones" is a claim that there are at least seven dice on the table showing a one. When it is your turn to bid, you have two options. You may "call" the previous bid, or you may make a bid of your own that is higher than the previous bid.

  • A) If a player chooses to bid, there are two ways to make a higher bid. Firstly, you may make a bid at the same "level" but with a higher value. For example, a bid of "three sixes" is considered higher than a bid of "three fives." Secondly, you may make a bid that is at a higher "level" with any value. For example, a bid of "four ones" is considered higher than a bid of "three sixes." In fact, a bid of "four ones" is higher than a bid of three of anything.
  • B) If a player chooses to call, then all players show their dice. If the previous bidder's bid is correct (for example, if I bid "three sixes" and there are at least three sixes on the table), then the player who "called" loses a die and must drink. If the previous bidder turns out to be incorrect (for example, if I bid "three sixes" and there are only two sixes on the table), then the previous bidder loses a die and must drink.

Thus, whenever a bid is "called," someone will lose a die and drink. If a player loses all of his dice, then he is out of the game and must finish his drink. After someone loses a die and drinks, the round is over and players collect their dice and roll again. The first bidder in a round is the person who lost a die in the previous round.

As always, please remember to drink responsibly while enjoying this alcohol drinking game, and please leave feedback in the comments if you enjoyed it!

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